OPen

The XQST Collective

The short of it

XQST is a first-of-its-kind platform for a century-old parlor game. It's the exquisite corpse game, made digitally. Digital meaning, owned three ways for the rest of time, all secondary market sales split because, well, blockchain. We worked on the product and user flow, branding, promotion, and launch at NFT.NYC.

Date

2022 - 2023

Areas

UI/UX design Brand design Product Launch

One freaky creation, three owners for the rest of time

Here's how it works: a user logs in with their wallet and retrieves their canvas. They might be responsible for the head, body or legs. It all depends on the random pairing made by the app. Once you get your canvas, you can get to work in your style. If you are assigned the head, the world is your oyster! If you get the body or the legs, you'll pick up where your predecessor left off, using a sliver of their creation to build the next section. Once the third person uploads the legs, the piece is automatically minted. The best part? It's owned three ways, all rights, revenue and royalties follow the original artists, even after it's been sold to other owners. Boom, a use case for art on the blockchain.

Engineers: Brennan Caldwell, Kyle Kelley Design contributors: Curtis Wingate, Lela Maloney, Jennie Putvin